This doesn't appear in a fresh GZDoom config, so that was apparently, a problem on my end.
Sorry about that
Hey JP, there's a slight problem with the doom_complete.pk3 file that wadsmoosh 1.16 generates:
Loading the PK3 file causes GZDoom 4.3.3 to throw this error:
"OS: Windows 10 (or higher) (NT 10.0) Build 18363
M_LoadDefaults: Load system defaults.
Using program directory for storage
W_Init: Init WADfiles.
adding E:/gzdoom/gzdoom.pk3, 612 lumps
adding E:/gzdoom/game_support.pk3, 2523 lumps
adding ./doom_complete.pk3, 3270 lumps
adding lights.pk3, 7 lumps
adding brightmaps.pk3, 499 lumps
adding E:/gzdoom/doom_complete.pk3, 3270 lumps
Execution could not continue.
Script error, "doom_complete.pk3:cvarinfo.txt" line 1:
cvar 'ws_sky_compat' already exists"
Are you aware of this?
Also, loading the PK3 file with mods such as Guncaster/Guncaster Vindicated; causes the enemies in the game to be invulnerable to any attack, other than RNG based magic attacks